Sound design - Composing

Terminal

October 2023 - May 2024

You can find timestamps in the description.

Our end of studies project.

I was the sound designer and music composer of our team.

This project allowed me to learn how to use Wwise, especially Rooms and Portals.

I also improved quite a bit on my sound design skills, especially having clearer sound design intentions so as to better express the game’s intentions. Thanks to the previous point, I also learned how to stay coherent within those intentions.

I am very proud of this one.

Azureus - Redesign

July 2024

I made this redesign in about 10 hours of work.

I focused on giving a realistic vibe to the SFXs, while giving myself some room to emphasize on big moments.

I used Sonniss audio bank for most of the sounds.

RATATATA !

June 2023 - In Progress

/!\ Spoiler /!\ Final Boss

A project we started with 3 classmates as an internship.

I am in charge of sound design, music themes and I also integrate those sounds in Unity.

I am also in charge of the level design, waves of ennemies and general game balancing.

We recorded our own voicelines for the rats in our games.

PinClash

May 2023

Project Length : 1 week

We made a 1v1 variant of pinball as part of our classes.

I got a lot better at using synths to make sounds.

Overall the Ball

February 2023 - May 2023

3mn deathmatch - Overall the Ball

I recorded myself playing guitar and added drums and bass to create the metal/rock tracks in the game. I used Ableton Live.

In order to make the “hammer” and “ball eating the player” sounds, I recorded myself with a Zoom H2N, hitting my metal frontdoor with a mallet (my door is fine).

I made the “special move” sound by assembling a white noise to make a thunder hit sound, along with a distorded bass synth sound on Ableton. I finished by adding a boxing match bell in so as to add to the “fighting” spirit of the game.

Overall, this project is that first one which really got me into sound design.